I created with same mesh.
Applied glass shader with blinn material with connecting two ramps and with environment of chrome so that it will look more realistic.
I have used two spotlights one for caustic with nill intensity and caustics of 70000 photons.
Another one for normal lighting of one intensity.
Then i render with Mental-ray in production quality with caustics with size 1024x768. After 2.33 min i got the result that you are watching.
Friends please give comments & suggestions so that i can improve much more and also feel free to ask help.
Glass Ring
1 comments:
fine dear its looking cool
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